

It seems strange for EXP to be reduced as if all the scaling is reduced relatively, the rate of EXP gain would be the same, so in reducing the EXP gain they would be making levels take longer to grind.Įnemy HP and Damage absolutely would have to change, the HP side should be obvious with the number squishes, however, damage may not seem as apparent. 80 would have a Fire IV roll for ~50k normal damage, after the damage changes, it would instead be doing ~10k instead. Yoshida gave an example where if an i530 BLM at Lv. Similarly, damage per attack being reduced implies the main stat formula will be toned down as another multiplier part of the damage formula. This is an incredibly important change as the scaling back to back had been at an unnecessarily high gradient that could have been much gentler to prevent figures growing out of hand quickly, and has been a change I was encouraging since the end of Heavensward when we began to understand the modifier numbers at play. The first item they are choosing to address is in toning down level modifiers for Lv.51-80. There were also numerous bugs that had cropped up over time, several of which I had formally reported to SE and were subsequently fixed, such as the 0 damage bug which is a direct result of how XIV’s servers were sending out damage packets and all the changes they kept having to make as damage kept increasing over the years and expansions.Īnother issue was enmity having hit the cap and causing issues in the current game.

They also feel that the numbers are becoming increasingly less meaningful and are becoming harder to visibly take in.

In short, for the health of the game long term this needed to happen especially if they wanted to avoid a Garrosh situation in the near future. Yoshida went over the reasons for why this has become necessary. Our team at Allagan Studies are extremely familiar with the underlying calculations and functions at play in PvE combat and this is something I had been calling for since the end of Heavensward, knowing full well that if they continued at the current pace it would end up being inevitable.

Battle System Adjustments: Downscaling ValuesĪ stat squish is a pretty large item and rightly so did they dedicate several slides explaining this.
